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10 – 12 November 2026 | Dubai World Trade Centre Sheikh Saeed Halls 1, 2 & 3

Santino Wilkinson

BTEC Esports Student - The British School Al Khubairat

SW

I am Santino Wilkinson, a Year 13 BTEC Esports student at The British School Al Khubairat in Abu Dhabi. My studies focus on key areas of the esports industry, including event management, marketing, and enterprise. Throughout the course, I have gained practical experience in organising tournaments, developing team brands, and creating digital content. Being part of the BSAK Dynasty Esports team has strengthened my communication, leadership, and teamwork skills, while giving me valuable insight into the professional side of competitive gaming. I am passionate about the future of esports and how innovation and education can drive the industry forward.

Speaker Sessions

Gaming@GESS 1986

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Panel Session: Our Esports Journey: The Story, Challenges and Stakeholder Buy In

Session Summary:

Building an esports programme in a school is not just about setting up gaming computers. It is about creating a shared vision that connects students, teachers, parents and leadership. In this open panel discussion, hear how The British School Al Khubairat in Abu Dhabi developed one of the region’s first fully integrated school esports pathways, from concept to classroom. Led by Mebs Choudhury, Leader of Vocational Qualifications, and joined by BTEC Esports students, this session explores the story behind the creation of BSAK’s state of the art Esports Lab, the challenges of gaining stakeholder buy in, and the impact on student engagement, digital skills and future careers. Participants will gain practical insights into how esports can evolve from a niche interest into a strategic and forward-thinking educational offering that inspires both learners and educators. Join this session to:

  • Understand the key stages in developing a school wide esports programme from concept to implementation
  • Identify strategies for securing stakeholder support including leadership, parents and industry partners
  • Explore student perspectives on how esports enhance teamwork, confidence and career readiness
  • Gain ideas for aligning esports with vocational pathways and twenty first century skills development

 

Speakers:

Categories:

  • Gaming and Gamification in Education
  • Secondary Education

// GESS EDUCATION INSIGHTS

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