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10 – 12 November 2026 | Dubai World Trade Centre Sheikh Saeed Halls 1, 2 & 3

David Murphy

Head of Computing - JESS Jumeirah

DM

As Head of Computing at an international school in Dubai, I'm dedicated to fostering online safety and healthy technology use among young learners. I co-founded Digital Awareness Week to promote digital wellbeing throughout our school community. Beyond work, I travel the globe, aiming to photograph every country, capturing the essence of diverse cultures through my lens.

Speaker Sessions

Gaming@GESS 1986

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Are You The Player Or Are You Being Played?

Session Summary:

In this session, David, member of the Digital Leadership Team at JESS Dubai will explore the potential risks that online gaming can pose to students. From mitigating scams and navigating digital citizenship principles to maintaining a healthy digital-analogue balance, they will share case studies and practical advice.

Speakers:

Categories:

  • Gaming and Gamification in Education
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Digital Literacy Across Grades: What's Age-Appropriate & What’s Not

Session Summary:

Digital literacy isn’t one-size-fits-all — it evolves with students. From early exposure to safe browsing and basic tech skills to advanced media analysis and online ethics, educators must tailor digital learning to match developmental stages. This session breaks down what digital literacy looks like across grade levels, helping schools build age-appropriate frameworks that grow with learners. Discover how to scaffold skills, set boundaries, and empower students to thrive in digital spaces — responsibly and confidently. This session will help you:

 

  • Differentiate digital literacy competencies across early childhood, elementary, middle, and high school levels
  • Design age-appropriate digital literacy activities that align with cognitive and social development
  • Identify key risks and challenges at each stage of digital engagement, and implement safeguards accordingly
  • Create a progression map for digital literacy instruction that supports long-term skill-building and ethical awareness

Speakers:

Categories:

  • Gaming and Gamification in Education

// GESS EDUCATION INSIGHTS

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