Inquiry-based STEAM learning focuses on practical hands-on experiences and creative ways to solve problems. The purpose of this workshop is to demonstrate the development of a scientific inquiry-based STEAM education program and design a matrix to evaluate its effectiveness. The workshop proposes a rubric of 21 parameters to evaluate the program based our research and available date. These parameters are categorized into the following. 1. Curriculum relevant 2. Motivation and Satisfaction 3. Process Skills development 4. Logistical feasibility 5. Real life connection and purpose Through my surveys of educators, program analysis, classroom observations, student discussions and teacher conversations, I was able to validate the importance of each of these criteria and come out with a weightage of each criterion.