Steve Bambury

Director

Digital Inception Consulting

Steve Bambury has worked in education for 18 years, ultimately taking on the role of Head of Digital Learning and Innovation across the JESS Dubai school group. Steve now works as an independent technology consultant, supporting schools and other organisations to integrate technology effectively. Steve is an Apple Distinguished Educator, a Microsoft Master Trainer, a two-time winner of the GESS Award for Best Use of ICT, winner of the 2018 BETT MEA Innovation Award and was named as the 2018 Education Trendsetter by EdTech Digest.  In 2017, he became the first educator to host professional development sessions inside virtual reality and in 2018 he co-hosted the world’s first global lesson inside VR alongside Pixar co-founder Loren Carpenter.

SPEAKER SESSIONS

Immersive Technology Stage

25 February 2020 | 11:30 - 12:00 | Building and Coding VR with CoSpaces

CoSpaces Edu is an amazing, free tool for building and coding 3D objects and worlds for VR and AR. In this session, Steve will outline the basic functions of the app as well as sharing some helpful tips and tricks. He will also be joined by some Year 6 students from Safa Britissh School who will showcase some CoSpaces projects designed around the theme of Healthy Living.

Immersive Technology Stage

25 February 2020 | 13:30 - 14:00 | English | vSafety - how Digital Citizenship transposes into VR

VR offers unique opportunities to modern students but educators need to be aware of potential dangers that students may need to navigate within the world of spatial computing. In this session, Steve will explore how online threats and digital citizenship principles transpose into the world of virtual reality to better prepare educators to confront and tackle these issues as VR becomes more and more widestream. 

25 February 2020 | 16:00 - 17:00 | VR Art

A chance for members of the  audience to go hands on with Google Tilt Brush.

Immersive Technology Stage

25 February 2020 | 16:00 - 17:00 | VR Art - a chance for members of the audience to go hands on with Google Tilt Brush

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Immersive Technology Stage

26 February 2020 | 11:30 - 12:00 | English | vSafety - how Digital Citizenship transposes into VR

VR offers unique opportunities to modern students but educators need to be aware of potential dangers that students may need to navigate within the world of spatial computing. In this session, Steve will explore how online threats and digital citizenship principles transpose into the world of virtual reality to better prepare educators to confront and tackle these issues as VR becomes more and more widestream. 

Immersive Technology Stage

26 February 2020 | 14:30 - 15:00 | English | Bloom's Taxonomy and Virtual Reality

Bloom's Taxonomy is one of the most widely adopted and highly regarded models in education. Over the last decade, it has been applied to a wide range of learning technologies but in this session, VR pioneer Steve Bambury will explore Bloom's model within the context of virtual reality for the first time.

26 February 2020 | 16:00 - 17:00 | VR Art

A chance for members of the  audience to go hands on with Google Tilt Brush

Immersive Technology Stage

26 February 2020 | 16:00 - 17:00 | VR Art - a chance for members of the audience to go hands on with Google Tilt Brush

.

Immersive Technology Stage

27 February 2020 | 11:00 - 11:30 | English | Bloom's Taxonomy and Virtual Reality

Bloom's Taxonomy is one of the most widely adopted and highly regarded models in education. Over the last decade, it has been applied to a wide range of learning technologies but in this session, VR pioneer Steve Bambury will explore Bloom's model within the context of virtual reality for the first time.

Immersive Technology Stage

27 February 2020 | 14:30 - 15:00 | English | VR Art - a chance for members of the audience to go hands on with Google Tilt Brush

Discover the wonders of the GoogleTilt Brush and how to incorporate it into your classroom!