Game-based E-Learning helps in: Deeper Classroom engagement and interaction. Understanding abstract and difficult concepts. Discover and learn Objects modelling. Can work with the help of Android and iOS phones. Gamification can motivate students to engage in the classroom and to bring their full selves to the pursuit of learning. It can create effective, interactive experiences that motivate students and engage them in the learning process, practicing behaviours and thought processes. Every child has a special need. So why not teach them the way they want to learn? Game-based learning in your classroom helps to enhance: Creativity, Critical thinking, Communication and Collaboration. I will be discussing how different applications like Minecraft, Flip, Wakelet, 3D Bear, Merge Cube, Paint 3D can be used for interdisciplinary and game-based learning. It is imperative for teachers to talk the language the students of Gen - Z understands.