Namya Joshi

Student

Sat Paul Mittal School

I am a Grade X student at Sat Paul Mittal School, India. I am 16 years old and the official Minecraft Student Ambassador by Microsoft. Inspired by my own motto #EachOneTeachTen, I have spent the last five years designing and delivering free-of-cost coding workshops for more than 15,000 teachers, and young people, especially girls, in India and all over the world, as well as empowering other young people to run their own coding clubs. I have raised awareness about the social issues using game-based learning with STEM to provide solutions for the problems humanity faces. I have been honoured with the prestigious Pradhanmantri Rashtriya Bal Puraskar 2021, Diana Award 2021, Global Child Prodigy Award 2022, Global Impactor Student IMPACT Award 2022. I am honored to be the winner of the UNESCO World Youth Multimedia Competition, TeachSDGs Ambassador, Rex Karamaveer Bronze Medal Awardee, Global E-Innovation Award Winner, and Youngest Global Juror. I am the first ever student to attain the Adobe Creative Educator certifications – ACE1 and  ACE 2. Proud to serve in numerous reputable organisations as a board member, advisory member, and a member. I am a dynamic speaker and has presented about the potential of STEM and game-based learning at events such as KEOS2019 Finland, EduDays Microsoft, UNESCO, ISTE, CSLA, CONVOKE, Asia Berlin Summit, EdChatInteractive, Azure Conference, Global Makers Day, DigCit Summit and Adobe Education Summit.

SPEAKER SESSIONS

30 October, 2023 | 15:00 to 15:20
Building More Inclusive Tomorrow: Using Game-based Learning

Game-based E-Learning helps in: Deeper Classroom engagement and interaction. Understanding abstract and difficult concepts. Discover and learn Objects modelling.  Can work with the help of Android and iOS phones. Gamification can motivate students to engage in the classroom and to bring their full selves to the pursuit of learning. It can create effective, interactive experiences that motivate students and engage them in the learning process, practicing behaviours and thought processes.  Every child has a special need. So why not teach them the way they want to learn? Game-based learning in your classroom helps to enhance: Creativity, Critical thinking, Communication and Collaboration. I will be discussing how different applications like Minecraft, Flip, Wakelet, 3D Bear, Merge Cube, Paint 3D can be used for interdisciplinary and game-based learning. It is imperative for teachers to talk the language the students of Gen - Z understands.