Dr John Collick is Director of Education Strategy for Promethean Ltd, a world leader in interactive education technology. Dr Collick is a graduate of Sussex University in England. He lectured in English Language and Literature, and Philosophy for ten years in Japan, working in the prestigious literature faculty of Waseda University in Tokyo, where he designed and implemented the department's first e-learning system. In his role at Promethean he works closely with Ministries of Education to develop solutions and programmes to meet the needs of 21st Century education systems worldwide. He is an internationally renowned speaker and expert on the educational and social impact of innovative technology. He is the author of several books and articles on literature, media, ICT and learning. His specific interests include personal learning strategies, neuroscience, technology, and futurology.
16 November 2022 | 13:45 - 14:45 | English | Neuroscience, Games and Storytelling
Game-based learning and story-telling are increasingly being used in the classroom to motivate students and develop compelling and exciting learning scenarios. Based on the latest research in Neuroscience we now know that these activities are tapping directly into the mind’s primary mechanisms for creating knowledge and memory. At the same time games and stories have an important social role to play in enhancing human interaction both inside the classroom and in the wider community. This presentation will link the main characteristics of successful games and individual and group storytelling techniques with the functions of the learning mind. It will also provide practical suggestions for using different types of games and storytelling in the classroom.
16 November 2022 | 16:00 - 16:20 | English | Cyberstudents: Education Technology and Humanity for a New World
The events of the last few years have forced us to rethink the role of education technology in a rapidly changing world. The recent global crises underscored a fundamental truth about teaching and learning - that it is a communal activity best experienced together in person. In other words what lies at education’s core is human interaction. With this in mind, how do we develop a future paradigm for education technology that preserves this human social interaction, and what is the role of data, assessment and artificial intelligence in this revised plan? How should we redefine our students’ relationship to technology and what skills should we be teaching them, and teachers, to allow them to fully realise their social and emotional identities in a digital world? This presentation will give an overview of the conclusions we can draw from recent events, and provide some pointers for future students and future teachers.