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10 – 12 November 2026 | Dubai World Trade Centre Sheikh Saeed Halls 1, 2 & 3

Swati Nirupam

Director of Learning and Excellence Fellow - Innovation - Gems Winchester School Dubai

Swati

Currently serving as Excellence Fellow - Innovation, Director for Upper KS2, and Head of Primary Computing at GEMS Winchester School Dubai, I bring over a year of expertise in leadership, curriculum design, and fostering innovation in education. My work emphasizes integrating emerging AI technologies into teaching to personalize learning experiences for students and reduce admin workload for teachers. I have launched innovative “AI in a box” an AI literacy Pathway for educators at WSD with an aim to empower and educate teachers in safe and ethical integration of AI in education. By leveraging communication, teamwork, and leadership, we cultivate environments where creativity and technology empower student growth.

Speaker Sessions

Gaming@GESS 1986

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Panel Session: Digital Ethics in Schools: From Cyberbullying to AI Bias

Session Summary:

As digital tools become embedded in every aspect of education, ethical challenges are no longer optional conversations — they’re essential. From the emotional toll of cyberbullying to the hidden biases in AI-driven platforms, educators must be equipped to guide students through complex digital landscapes with integrity and awareness. This session explores the ethical dimensions of technology use in schools and offers practical strategies for fostering responsible, inclusive, and safe digital environments. Join this session to:

 

  • Recognise and address ethical challenges in digital education, including cyberbullying, data privacy, misinformation, and algorithmic bias
  • Evaluate the impact of AI and automated systems on equity, student profiling, and decision-making in educational contexts
  • Develop and implement school-wide digital ethics policies that promote safety, inclusivity, and accountability
  • Facilitate meaningful classroom discussions on digital responsibility, empowering students to think

Speakers:

Categories:

  • AI and EdTech
  • Gaming and Gamification in Education
  • Wellbeing and Mental Health

// GESS EDUCATION INSIGHTS

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